Granny 2 asylum horror house

Granny 2 asylum horror house

Play this chilling 3D game Granny 2 asylum horror house this game is the continuation of the famous Granny game, a horror game, escape, shoot, collect items. This time you will appear inside an abandoned asylum, you will have some clues to complete and survive.

Move around the asylum, don't stop moving because they will find you at any moment. If you don't have time, you can hide in the closets and not make noises.

Playing Granny 2 asylum horror house: Tips and Tricks

Controls:
W A S D to walk around
Mouse to Look around
Left Mouse Button to Fire
Right Mouse Button to Aim
Mouse Wheel To Change Weapons
G for Grenades
R to Reload
F to Pickup Items
Left Shift to Run
Left CTRL to Crouch
X to Prone
V to Melee
Space to Jump

Is the game built using a specific game engine like Unity or Unreal?

The developers used WebGL toolset or framework to build this game.

In which category can this game be found?

This game is categorized as Agility, Shooter based on its theme or mechanics.

Which game studio is credited with making this game?

The development team that created this game is kiz10.com.

What tags would you use to search for this game?

The descriptive tags related to this game are: 3d, escape, guns, horror.

Which genders are the primary focus of this game?

This game is aimed at Male.

Does the game depict any form of harm or cruelty?

Yes, the gameplay of Granny 2 asylum horror house involves forms of harshness or cruelty.

Can players enjoy the game on mobile devices such as iPhones and Android phones?

Yes, Granny 2 asylum horror house supports mobile play on both iOS and Android.

Who should play this game according to age suitability?

This game caters to the age group Teens, Young Adults.

Does the game include any graphic content related to blood?

No, blood is not featured in any way during gameplay in Granny 2 asylum horror house.

Can children play this game safely?

No, Granny 2 asylum horror house would not be suitable for younger audiences.
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